Understand what game loops are, why they’re essential, and how to implement them in your own games.
Full Blog:
Every real-time game—whether it’s 2D or 3D—relies on one crucial concept: the game loop. It’s the engine that keeps your game alive, updating frames, physics, and rendering graphics smoothly.
What is a Game Loop?
A game loop is a continuous cycle that:
- Processes player input
- Updates game state
- Renders visuals on the screen
This cycle repeats dozens of times per second, typically at 60 FPS.
A Basic JavaScript Game Loop
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
gameLoop();
Why It Matters
- Keeps animation smooth
- Ensures consistent gameplay
- Handles timing for physics and logic
Handling Delta Time
To avoid speed variation between devices, use delta time:
let lastTime = 0;
function loop(timestamp) {
const delta = (timestamp - lastTime) / 1000;
update(delta);
draw();
lastTime = timestamp;
requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
In Other Languages
- Python (Pygame) uses
clock.tick(60) - Unity has
Update()andFixedUpdate() - C++ often uses
while(running)loops.
Best Practices
- Keep update and render functions separate.
- Avoid heavy computation in the loop.
- Use delta time for consistent gameplay.
✅ Key Takeaways:
- A stable game loop ensures smooth gameplay.
- Delta time makes your game frame-rate independent.
- Mastering loops is key to scaling from small to big games.
